Saturday 12 November 2011

Polemos: SPQR Q & A Part II

Some more Polemos: SPQR questions and answers this time. Normal service will be resumed next week, but I’m trying to keep all the Polemos stuff together. Hopefully, the rest of the rules are so well written that there won’t be any more questions!

Q1 I'm having difficulty finding the suggested small/medium/large sizes for each army. The closest I've found is for the two scenarios. Can someone please point me to where these are?

A1 I'm not sure they are there; they do refer to the scenarios. The original had a lot more very short scenarios with S/M/L armies, but they didn't make it to the final edition.

Q2 Just got my copy of SPQR, and am also just getting into 6mm historicals. I would like to use my 6mm figs for 25mm based DBA as well, but am curious how the variant base depth would impact the game.

A2 So long as the bases are all similar and you work on a 2:1 aspect ratio, there should not be a problem, I think. Sabot bases or a measuring stick should sort out any problems.

Q3 I had two forces facing off against each other, each of three bases of cavalry. There was an overlap on each sides right flank. The Gauls had the tempo and were in charge range of the Roman allied cav. Both Gallic cavalry bases got a 'charge home result', but what does the 'overlap cavalry base do? Does it do its own RC charge die roll even though it will only contact the corner of the Roman cavalry?

A3 It may not be terribly clear in the rules (it was supposed to be) but charges are resolved per group if the bases are in a group. So all would move into contact, but only on the result of one of your dice rolls.

Q3.1 So if the group charging gets a 3+ result all of the target bases get the same result? Eg 4 frontage base group of tribal infantry charge a 6 frontage base group of legionaries. Dice are rolled with a 4 result in favour of the tribal infantry charging, does that mean that all 6 bases of legionaries get a Target shaken result?

A3.1 Yes.

Q4 The Move Sequence shows 8. Make compulsory moves (both players). What does this mean? It states later in the rules that routers move in their next movement turn?

A4 It is a sweep up to make sure that everything has been done at the end of the turn - the recoil before a rout, recoils, halts and so on.

Q5 Infantry that fight 2 or more bases deep get a +1 support bonus (up to+3) for each base behind the front base, Can't see the same for cavalry is this an omission, is there a reason behind this or has this been factored in to the charge?

A5 So far as I know, cavalry didn't fight in depth, so they wouldn't get a bonus from doing so. I imagine that cavalry in depth could quite easily get disordered. If anyone has any evidence that I'm wrong, do let me know.

Q6 Why -1 to the firing side per additional unit firing and not to the target (page 27 Ranged attack table '-1 "Each extra base shooting at same target" ')?

A6 This is a bit ambiguous, but the intention is that -1 is applied to the target for each base over the first shooting at it.

Q7 In the example on page 36 (Brigantians v Romans) I notice that there is a -1 modifier for unformed in the first round of combat. This is at odds with the modifier list on p 31 and the reference sheet at the back of the book where Unshaken unformed in first round of combat get +1. In each of the combats on p 36 the -1 modifier is applied.

A7 The rules are right; B1 should get a score of 10, making the difference 4 and thus the recoil shaken result.

Q 7.1 Also the second combat on p 36 (B2 v R2) has a final result being a difference of 1. The outcome in the example is that "Neither side has gained an advantage and both bases must continue in combat fir the next phase", while the table on p32 shows that a difference of 1-2 would be a recoil.

A7.1 Actually, B2 should be on 10 again, so R2 recoils.

Q8 On p32 (risk to Generals and Officers) it states that "...close combat produces a 0-1 result (a draw)..." yet in the results table you have 0 = no effect (a draw?) with 1-2 a recoil

A8 The idea is that generals are at most risk when close combat bogs down – they are quick enough to get away if things go pear shaped and bright enough not to go charging off in pursuit and get isolated (not strictly true, of course, but near enough).

So I'd leave that as a 0-1 result and delete the bracketed phrase.

1 comment:

  1. Hi, I have a few more questions on Polemos: SPQR, will it be okay if I add them here?

    Pursuit:

    What exactly is the pursuit rule in Polemos SPQR? There doesn't appear to be a place in the rules where everything is described together but as far as I can make out...

    1 - Light Horse, Cavalry and Tribal Foot which rout their target must pursue in the next movement phase. Other troops can choose whether to pursue or not.

    2 - As routing bases move in their next (and subsequent) movement phases, it is possible that the pursuing base will catch the routed base. What happens in these circumstances?

    3 - Routed bases "move as fast as possible" which I think should be 3BW for anyone on a horse, 2 BW for anyone on foot. How fast do pursuing bases move? Does this change over time

    4 - Pursuing bases get 2 "terrain" (i.e. not from casualties) shaken levels when "rallying from pursuit". Do the bases get shaken from the moment they begin pursuing or from the moment they begin rallying?

    5 - If routing bases contact a friendly base that they cannot burst through, the base is removed. What do pursuing bases do at that point?

    Foot Skirmishing:

    6 - Foot skirmishers have a range of 2BW. They may move 1BW towards or away from their targets in their movement bound but must pay TPs to do so if they move do not remain in ranged combat range (i.e. 2BW). But this means that foot skirmishers are always in charge range of even foot opponents - is this intended?

    Charging:

    7 - "Bases moving into charge range of legitimate targets must declare a charge". Is it intended that this should take place immediately the base moves into charge range, or done in the next player plase?

    8 - If the charge does not happen, then must the opposing side declare a charge in its turn or not? Does this differ depending upon whether the opposing side's base is halted or advancing?

    9 - Roman legionaries are rubbish at charging (typically factor 0, +1 for being armoured versus +2 for tribal foot/auxilia enemies, +4 for pike enemies). Is it intended that the Romans, when advancing, should move within 2BW - declare a charge next turn, probably fail - if the opposition does not launch its own charge, the legionaries then advance towards the opposition and (hopefully) simply advance to contact?

    Ranged Combat:

    10 - In the ranged combat example on p.29, is the -1 modifier "for each extra base shooting at the same target" misapplied? Surely there is no extra base shooting at Parthians-1 & Parthians-2 and what should have happened is that Romans-1 fires at either Parthians1 or Parthians-2? Or alternatively, Romans-1 and Romans-2 fire together at Parthians-2 only, and then the modifier is applied?

    All the best

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